OBJECTIVE
Ambitious 3D Environment Artist seeking a position that encourages the technical and creative side of building a game environment.
SKILLS
3D modeling, UV unwrapping, and texturing using industry standard software :
Maya 3D
Blender
ZBrush
Substance Painter
Photoshop
Experience building games with Unity game engine:
Importing & setting up assets, materials, and prefabs
Setting up animations
Lighting, ParticleFX
Audio Mixer with separate channels
Terrain Editor
C# & Visual Studio
Version control & project management:
Unity Teams
GitHub: console & Sublime Merge
Trello
* Cooperate with teams to accomplish goals in a timely manner
* Attention to details
* Effective communication
* Positive use of criticism to improve quality of work
* Ability to work independently with proficient use of time management
* Tenacity for learning
EXPERIENCE
Student Game Projects — Programmer & Environment Artist
2018 – 2022
Worked on multiple game projects with
classmates as a programmer and 3D artist.
PROJECTS
fUnfair — Game Programmer & Project Manager
Built majority of game mechanics, did game testing and troubleshooting using Debug and Log Reports
Lighting and other generalist tasks
Alchemical Warfare — Game Programmer
Enemy AI
State machine to manage the AI
Dive & Plunder — Game Programmer
Coded the player controls for keyboard and joystick
Overworld enemy AI: patrol and chase
Item pickup mechanic
Project Tiger — 3D Modeler
Model, UV unwrap, and texture hard surface assets that represented real world likeness with proper scaling and details
Made game ready prefabs and materials in Unity engine
EDUCATION
Lake Washington Tech 2018 – 2022
BAS – Digital Game Design & Interactive Media
AAS – Digital Game Design & Interactive Media