RESUMÉ

OBJECTIVE

Ambitious 3D Environment Artist seeking a position that encourages the technical and creative side of building a game environment.

SKILLS

3D modeling, UV unwrapping, and texturing using industry standard software :

Maya 3D

Blender

ZBrush

Substance Painter

Photoshop

Experience building games with Unity game engine:

Importing & setting up assets, materials, and prefabs

Setting up animations

Lighting, ParticleFX

Audio Mixer with separate channels

Terrain Editor

C# & Visual Studio

Version control & project management:

Unity Teams

GitHub: console & Sublime Merge

Trello

* Cooperate with teams to accomplish goals in a timely manner

* Attention to details

* Effective communication

* Positive use of criticism to improve quality of work

* Ability to work independently with proficient use of time management

* Tenacity for learning

EXPERIENCE

Student Game ProjectsProgrammer & Environment Artist

2018 – 2022

Worked on multiple game projects with classmates as a programmer and 3D artist.

PROJECTS

fUnfair — Game Programmer & Project Manager

Built majority of game mechanics, did game testing and troubleshooting using Debug and Log Reports

Lighting and other generalist tasks

Alchemical Warfare — Game Programmer

Enemy AI

State machine to manage the AI

Dive & Plunder — Game Programmer

Coded the player controls for keyboard and joystick

Overworld enemy AI: patrol and chase

Item pickup mechanic

Project Tiger — 3D Modeler

Model, UV unwrap, and texture hard surface assets that represented real world likeness with proper scaling and details

Made game ready prefabs and materials in Unity engine

EDUCATION

Lake Washington Tech 2018 – 2022

BAS – Digital Game Design & Interactive Media  

AAS – Digital Game Design & Interactive Media